
Available Ratings
PvP activities on AionEmpire feature a complete rating system. Every match directly affects your position on the leaderboard: victories increase your rating, defeats lower it, and leaving a match early is punished much more severely than a regular loss.

The DPS Rating is a separate PvE leaderboard focused on player performance based on damage dealt. Here you can check your own results and compare them with other players on the server.
- Unstable Triroan;
- Lord Lannok;
- Tahabata Pyrelord.
To find your character, simply select the appropriate class in the filter and locate your name in the list.

The Dungeon Rating is a separate PvE leaderboard that displays completion results for key dungeons on the server.
- Steel Rake;
- Theobomos Laboratory;
- Adma Stronghold.

Using the character and race filters, you can view detailed statistics for each dungeon: best completion time, average completion time, and total number of runs.
Activities Included in the PvP Rating
Ratings are tracked independently for each activity type.
Personal Statistics
The ratings section provides detailed statistics for your character or any other player. These metrics allow you to track results, evaluate performance, and analyze progress.


How the PvP Rating Is Calculated
The system is based on the classic Elo rating system, where rating changes depend not only on the outcome of a match but also on the relative strength of the opponents.
- defeating a significantly stronger opponent grants more rating points;
- defeating a much weaker opponent grants fewer points;
- losing to a weaker opponent results in a larger rating loss;
- losing to a significantly stronger opponent results in only a small rating loss;
- when ratings are approximately equal, gains and losses are roughly mirrored between the winner and loser.
Mode-Specific Features
Your personal rating is compared with the average rating of the opposing team.

If your team loses to opponents whose average rating is significantly higher, the rating loss will be minimal. The system takes the difference in team strength into account instead of treating every defeat equally.
There are no fixed teams in this mode, so your rating is compared with the average rating of the entire lobby.
- the winner receives the full rating bonus;
- all other players are ranked by their number of kills relative to the match leader;
- a player with a rating below the lobby average can still gain points without finishing first if they perform well;
- a player with zero kills receives the maximum rating loss.
The rating is updated after each individual fight in the tournament bracket rather than only at the end of the entire tournament. Each duel is calculated as a separate 1v1 match.

- a player who wins three fights in a row receives three separate rating gains;
- a player eliminated in the first round loses rating only once;
- if an opponent does not appear, the winner still gains points, while the absent player loses rating as for a normal defeat.
- draw against a stronger opponent → small gain;
- draw against a weaker opponent → small loss.
Records
The Records section allows you to view all-time statistics for the selected mode:
- most victories;
- most matches played;
- longest winning streak;
- highest division reached;
- most kills in a single match;
- best kill/death ratio.

This section makes it easy to see the most outstanding results, compare player achievements, and find out who has left their mark on the history of each activity.
Matchmaking
The matchmaking system attempts to create matches between players of similar skill levels and minimize clearly unbalanced fights.
- during the first moments of matchmaking, the system searches only for players with very similar ratings;
- the longer the search continues, the wider the allowed rating range becomes to prevent excessively long queue times.
Divisions and Ranks
As your rating increases, you progress through several divisions:
- each division is divided into three tiers: III → II → I;
- progress within a rank is displayed with a separate progress bar;
- during the first 10 matches, players have Unranked status;
- the top players on the server reach Grandmaster and receive an individual ranking number.
Seasons and Rewards
At the end of each season, ratings undergo a soft reset. This is not a complete wipe of your progress — previous results are taken into account when the new season begins.

