Contents
  1. Available Ratings
  2. Activities Included in the PvP Rating
  3. Personal Statistics
  4. How the PvP Rating Is Calculated
  5. Matchmaking
  6. Divisions and Ranks
  7. Seasons and Rewards

Available Ratings

⚔️ PvP Rating

PvP activities on AionEmpire feature a complete rating system. Every match directly affects your position on the leaderboard: victories increase your rating, defeats lower it, and leaving a match early is punished much more severely than a regular loss.

Your rating is more than just a number — it reflects your results, progress, and overall PvP performance.
🔥 DPS Rating

The DPS Rating is a separate PvE leaderboard focused on player performance based on damage dealt. Here you can check your own results and compare them with other players on the server.

Damage dealt to the following bosses is included:
  • Unstable Triroan;
  • Lord Lannok;
  • Tahabata Pyrelord.

To find your character, simply select the appropriate class in the filter and locate your name in the list.

The DPS Rating makes it easy to track your PvE progress and see how effectively your character performs against key bosses.
🏹 Dungeon Rating

The Dungeon Rating is a separate PvE leaderboard that displays completion results for key dungeons on the server.

The following dungeons are included:
  • Steel Rake;
  • Theobomos Laboratory;
  • Adma Stronghold.

Using the character and race filters, you can view detailed statistics for each dungeon: best completion time, average completion time, and total number of runs.

Activities Included in the PvP Rating

Ratings are tracked independently for each activity type.

Arena 3v3
Arena 2v2
Arena 1v1
Golden Arena
Hot Potato
Dredgion
Your rating in one activity does not affect any other activity. For example, your 3v3 Arena rank is completely separate from your Golden Arena or Hot Potato rating — each mode has its own ladder and match history.

Personal Statistics

The ratings section provides detailed statistics for your character or any other player. These metrics allow you to track results, evaluate performance, and analyze progress.

Class Matchup Statistics
Analyze your performance against every class. The progress bar and win percentage make it easy to see which opponents you perform best against.

How the PvP Rating Is Calculated

The system is based on the classic Elo rating system, where rating changes depend not only on the outcome of a match but also on the relative strength of the opponents.

Starting Point — 1500
All players, regardless of experience, class, or previous achievements, begin with a rating of 1500. This is the baseline from which the system starts determining your actual skill level.
What Happens After a Match?
  • defeating a significantly stronger opponent grants more rating points;
  • defeating a much weaker opponent grants fewer points;
  • losing to a weaker opponent results in a larger rating loss;
  • losing to a significantly stronger opponent results in only a small rating loss;
  • when ratings are approximately equal, gains and losses are roughly mirrored between the winner and loser.
Calibration Period
The first 30 matches in each activity use an accelerated ×2 multiplier. During this period, the system determines your actual skill level more quickly, so rating changes are more noticeable. After 30 matches, gains and losses become more stable.

Mode-Specific Features

Team Battles — Arenas and Dredgion

Your personal rating is compared with the average rating of the opposing team.

If your team loses to opponents whose average rating is significantly higher, the rating loss will be minimal. The system takes the difference in team strength into account instead of treating every defeat equally.

Hot Potato — FFA

There are no fixed teams in this mode, so your rating is compared with the average rating of the entire lobby.

  • the winner receives the full rating bonus;
  • all other players are ranked by their number of kills relative to the match leader;
  • a player with a rating below the lobby average can still gain points without finishing first if they perform well;
  • a player with zero kills receives the maximum rating loss.
Golden Arena

The rating is updated after each individual fight in the tournament bracket rather than only at the end of the entire tournament. Each duel is calculated as a separate 1v1 match.

  • a player who wins three fights in a row receives three separate rating gains;
  • a player eliminated in the first round loses rating only once;
  • if an opponent does not appear, the winner still gains points, while the absent player loses rating as for a normal defeat.
Draws
Rating changes after a draw are small, but the system still takes the opponent's strength into account:
  • draw against a stronger opponent → small gain;
  • draw against a weaker opponent → small loss.
⚠️ Penalty for leaving: leaving a match early applies a ×2 penalty. The rating loss is significantly greater than after a normal defeat.
Rating Limits
The rating is limited to a range of 100 to 3000. The system automatically keeps the value within these limits regardless of the match result.

Records

The Records section allows you to view all-time statistics for the selected mode:

  • most victories;
  • most matches played;
  • longest winning streak;
  • highest division reached;
  • most kills in a single match;
  • best kill/death ratio.

This section makes it easy to see the most outstanding results, compare player achievements, and find out who has left their mark on the history of each activity.

Matchmaking

The matchmaking system attempts to create matches between players of similar skill levels and minimize clearly unbalanced fights.

Progressive Search Expansion
  • during the first moments of matchmaking, the system searches only for players with very similar ratings;
  • the longer the search continues, the wider the allowed rating range becomes to prevent excessively long queue times.
In team modes, the system also compares the combined strength of both teams and attempts to keep their average ratings as close as possible.

Divisions and Ranks

As your rating increases, you progress through several divisions:

Bronze
Silver
Gold
Platinum
Diamond
Master
Grandmaster
  • each division is divided into three tiers: III → II → I;
  • progress within a rank is displayed with a separate progress bar;
  • during the first 10 matches, players have Unranked status;
  • the top players on the server reach Grandmaster and receive an individual ranking number.

Seasons and Rewards

At the end of each season, ratings undergo a soft reset. This is not a complete wipe of your progress — previous results are taken into account when the new season begins.

Main Seasonal Reward
Players receive Battle Ground Coins, which can be exchanged for special items in the in-game BG shop.
⚠️ Please note: at the end of the season, rewards are granted for participation in all battlegrounds except Dredgion.

Rewards by Division
Grandmaster 108 Coins
Master 82 Coins
Diamond 60 Coins
Platinum 42 Coins
Gold 28 Coins
Silver 18 Coins
Bronze 12 Coins
Where Can Battle Ground Coins Be Exchanged?
The coin exchange NPC is located in the Kaisinel / Marchutan Arena.

Every Battle Now Matters
Win matches, climb the rating ladder, set new records, and leave your name among the best players on the server.