
Contents
- What ratings exist
- PvP Rating
- DPS Rating
- Dungeon Rating
- Which activities are included in the PvP rating
- Personal statistics
- How the PvP rating is calculated
- Starting point
- What happens after a match
- Calibration period
- Mode-specific features
- Draws
- Penalty for leaving
- Rating limits
- Records
- Matchmaking
- Divisions and ranks
- Seasons and rewards
⚔️ PvP Rating ⚔️
PvP activities on our server now feature a full-fledged rating system. Every match you play directly affects your position on the leaderboard: wins increase your rating, losses decrease it, and leaving a match is punished much more harshly than a regular defeat.

These are not just numbers — they are an objective indicator of your skill and progress.
🔥 DPS Rating 🔥
DPS rating is a separate PvE leaderboard focused on player performance in terms of damage dealt. Here you can check your results and compare them with other players on the server.
The rating includes damage dealt to the following bosses:
- Unstable Triroan
- Lord Lannok
- Tahabata Pyrelord
To find yourself, simply select the desired class in the filter and locate your nickname in the list.

This is a convenient way to track your PvE progress and evaluate how effectively you perform in battles against key bosses.
🏹 Dungeon Rating 🏹
A dungeon rating is also available — a separate PvE leaderboard that displays results of completing key dungeons on the server. The rating includes:
- Steel Rake
- Theobomos Laboratory
- Adma Stronghold

Using filters by character and race, you can view detailed statistics for each dungeon:
best completion time, average time, and total number of runs.
Which activities are included in the rating
Ratings are tracked separately for each activity type:
- Arena 3v3, 2v2, 1v1
- Golden Arena
- Hot Potato
- Dredgion
Your rank in 3v3 Arena is not connected to your rating in duel tournaments or Hot Potato — each activity has its own ladder and history.
Personal statistics
In the ratings section, you can find detailed statistics for your character or any other. Here you will see key metrics that help evaluate performance, track results, and analyze progress.

Analyze your effectiveness in battles against each class. The win bar and percentage instantly show which opponents you perform best against.

How the rating calculation works
The system is based on the classic Elo rating system — the same one used for decades in chess, League of Legends, Dota 2, and many other competitive disciplines.
Starting point
All players, regardless of experience, class, or previous achievements, start with a rating of 1500 — the perfect midpoint of the scale.
What happens after a match
Rating changes depend on the relative strength of opponents:
- Defeating a much stronger opponent grants many points
- Defeating a weaker one grants very few
- Losing to a weaker opponent costs a lot
- Losing to a stronger one costs almost nothing
- With equal ratings, gains and losses are mirrored
Calibration period
The first 30 matches in each activity are accelerated (x2 multiplier). The system quickly determines your actual skill level, so rating changes are more noticeable.
After 30 matches, changes become more stable and predictable.
Mode-specific features
🔸 Team battles (Arena, Dredgion). Your personal rating is compared to the average rating of the enemy team.

If you lose to a team that is 300–400 rating points stronger on average, the loss will be minimal.
🔸 Hot Potato (FFA). There are no fixed teams; comparison is made with the average rating of the entire lobby.
- The winner receives full reward
- Others are ranked by kills relative to the leader
- Active players with many kills can gain points even without first place
- A player with zero kills gets maximum rating loss
🔸 Golden Arena. Rating updates after each individual fight, not at the end of the tournament.

- Winning three fights gives three separate rating gains
- Losing in the first round results in only one loss
- If an opponent does not show up, you still gain points
Draws
Draws are rare but possible, and the system handles them carefully:
- Draw vs stronger opponent → small gain
- Draw vs weaker opponent → small loss
Penalty for leaving
Leaving a match = double penalty. The rating loss is significantly higher than a normal defeat.
Do not leave matches!
Rating limits
The rating is strictly limited between 100 and 3000.
Records
Here you can view all-time statistics for each mode: most wins, most matches played, longest win streak, highest division reached, most kills in a match, and best K/D ratio.

This section highlights the most outstanding achievements and players.
Matchmaking
Matchmaking is a smart system that tries to match you with players of similar skill.
- At first — only very close ratings
- Over time — the range expands
In team modes, the system balances total team strength.
Divisions and ranks
Bronze → Silver → Gold → Platinum → Diamond → Master → Grandmaster
Each division has three tiers (III → II → I) plus a progress bar. First 10 matches — Unranked status.
PvP Seasons and rewards
Ratings reset each season with a soft reset. Players receive rewards based on their final division.
Main reward — Battle Ground Coin, exchangeable in a special in-game shop. Please note, the reward is only for PvP Battlegrands.

Now every battle is more than just a fight — it directly affects your rating. The system sees everything: skill, persistence, and composure.
Leave your mark on the server’s history — and let your name become legendary.